So far, so Dark Souls all good and enjoyable and many players, me included, are eager for more of this. You navigate the immense world by progressing past monsters, puzzles and labyrinths to unlock new respawn locations and regularly find ways to create shortcuts around the map such as lowering a ladder or opening a gate which can only be done from one (always “the other” side) and so on. Combat Is the balance and timing of light and heavy attacks, ranged and melee combat, positioning, dodges, blocks, and parry responses. Combat involves choosing when to use target lock (and when it would be a liability), managing stamina, health and restoratives and with difficulty greatly increased the more enemies you let engage you. You play a character with a set of statistics and equipment, with move-sets based on weapon used and magic slotted. If you’ve played any of this genre you know the basics. With most of those fixed, we end up with a glorious game that any Souls player should enjoy – and likely praise for some of the design decisions it takes that separate it from FromSoft games and other Souls-likes. This review was going to be a lot more negative but two patches in the last week have greatly reduced the problems we were having. There has been a long slow burn as the developers teased the game over its development and we finally have it in our hands. Bleak Faith: Forsaken is a Souls-like game self-published by 3-person studio Archangel Studios, releasing March 11 on Steam.
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