![]() ![]() Sure, the original game would tilt your view down as you jumped to make things easier and that worked out fine, but it's so much easier to hop around with precision now that I have full control of my view while I'm doing it. It's more difficult to platform on Gamecube. The real benefit of dual stick controls is outside of combat, for traversal and sometimes puzzles. In the new dual stick controls, you're still just orienting yourself until you achieve that lock-on, you just use one less button to do it. In the original you'd orient yourself toward your target and then if you needed vertically, a very quick/easy flick of the stick while holding R got you to your lock-on, took half a second. Thanks to the lock-on mechanic, the gameplay is still the same even if the finger dance has been streamlined. I actually don't think combat is as affected as one might expect, the difficulty there feels about the same to me. I've been thinking about control method's effect on the difficulty as well, comparing how it felt playing the original on GCN versus the Remaster's dual stick controls. ![]() It's really interesting to me how all the different control methods for Prime over the years have allowed us to peak into how difficulty works in this game. Especially since they're probably going for a modern control scheme. As much as people hate to compare the Prime games to shooters, honestly, a new Prime game could learn a lot from the genre. It's very interesting, and honestly I think the Wii method was the best. Though honestly I still feel like there's a pretty big bump when you get to the Phazon Mines, which I seem to remember being the same in the Wii version, too? So parts where you'll get hit with a lot of damage obviously remain mostly in-tact difficulty wise. With dual stick analog controls + normal lock on though, the games difficulty is really almost not there. Basically instead of the lock-on centering your character/your arm, it kind of just centers the camera position, so you still have to move your cursor when you're in lock-on, you're just less disoriented because your field of view is centered. With the Wii version, the way the lock-on works is very, very interesting, and the only other analogues I can think of are Monster Hunter and Dark Souls. The compensation was that for normal combat you had lock-on that worked the same as it does in the current release (I think?), but if an enemy was in the air or you were aiming for something in the air, you had to aim carefully. I haven't played the Gamecube game, but from what I understand you basically have to use tank controls for aiming vertically, where you stop and place and move your arm. It's really interesting to me how all the different control methods for Prime over the years have allowed us to peek into how difficulty works in this game. ![]()
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